![]() ![]() You could get into TubeTwist or Facade with just five minutes of game play and feel comfortable with what you were doing. What it really came down to is that the successful single player games such as TubeTwist and Facade were popular not just because they were good products that had a different style of gameplay and some great implementation, but because they were easy to get into. Some games were popular because they were different, others were popular because they were simple. In fact I saw quite a few developers that were sitting back and impatiently waiting for someone else to market their game for them versus taking the bull by the horns, grabbing some friends and starting up a game. Not everyone could afford posters or had positive word of mouth for their product going into IGC. You need to be agressive in how you market and bring attention to your game, people need to know its there and need to know that they should be playing it. Is anyone else keen on getting impressions on future torque games or just me that's the way that you have to market your game, this wasn't a trade show thing but a general attitude that I think everyone who wants to make a commercial game needs to realise. But i would love to get peoples opinions on all of the games shown. I havnt heard anything about dRacer/Hackit/Air Ace or indeed our own game Illumina. Wildlife Tycoon: Venture Africa (Andy Schatz, PocketWatch Games) Twin Distress (Keith Frampton and MaxGaming) Snappy (Joshua Dallman, Red Thumb Games) Shelled (Joshua Dallman, Red Thumb Games) Robot Smackdown (Swampboat Studios and 21-6) Nutcraker's Revenge (Joshua Dallman, Red Thumb Games) Minigolf Mania (Kevin Ryan, Top Meadow) Illumina (Ian Roach, Single Cell Games) Dark Horizons Lore: Invasion (MaxGaming) Camelot Galway: City Of The Tribes (Star Cave Studios) Basic Bob (Chris Labombard, Spunky Games) Air Ace (Phil Carlisle, ScaryHead Games) Ive seen some brief details on games awarded (congradulations tubetwist) but what about the others that didnt get mentioned.įollowing from this thread :, what was your impressions on the games shown ?ģD Language: Spain (Jeff Gran, Coccinella Development) Marble Blast Platinum 1.Hey guys, i wanted to create this post for a central idea on games you saw at IGC and your impressions.Īs someone who wasnt able to attend i would love to hear other peoples opinions on upcoming games. #MARBLE BLAST ULTRA PC VIRUS MOD#Marble Blast Mickey Mouse Spongebob Edition ( A Mod I Made Back In April 2019) ![]() Marble Blast Codename Banana (Matthieu Parizeau Mod) Marble Blast Jacob Walz Island (davidj123 mod) ![]() Marble Blast Minecraft Crossover A Minecraft Texture Pack For MBG International Space Ball Demo My Mini Mod Similar To TIB Clark Blast Adventure Lengend Of The 10 Mr. Pennisi Blast Super Ultra Elite Google Earth Lion King Bikini Demo 1 (joke mod) Marble Blast Inverted A MB Mod I Believe That Uses LeBennys Skys Ans Shapes And Textures Marble Blast Worlds And Thats Pretty Much All Of My Marble Blast Games I Have Pennisi A Weird MB Mod (Count As A Joke Mod) Marble Blast Puppydog415 1.10 1.11 1.12 And Bone Time Port Marble Blast Platinum May 2007 Beta Build ![]() Marble Blast Andre I_ Forgot The Name Of That Mod Marble Blast Earth I Mod I Made Back In August 2017 Marble Blast LitteBigPlanet A Mod I Made Back In October 2019 Because I Really Like LittleBigPlanet And I Decided To Make A Marble Blast LittleBigPlanet Mod For Myself Marble Blast Platinum 1.14 1.20 1.50 beta 1.60 And Almost All Verisons Marble Blast Therefore My Lastest Mod In Progress ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |